Software Design and Development for Digital Media
Object Oriented Programming, Algorithm Design, Stepwise Refinement, Testing Strategies, Documentation, Object Oriented Design.
|Prerequisites for Module|
None, in addition to course entry requirements.
Aims of Module
To provide the student with an introduction to the skills needed to design, develop and evaluate solutions to simple programming problems and to develop the student's proficiency in implementing and testing programs in a modern object oriented programming environment.
Learning Outcomes for Module
On completion of this module, students are expected to be able to:
||Use systematic and structured approaches to design, develop an implement algorithms.|
||Recognise and discuss key concepts in object oriented programming.|
||Analyse simple requirements in order to identify the basis for an object oriented design.|
||Select and apply effective strategies for testing programs.|
||Write documentation to describe the design, testing and use of software.|
Indicative Module Content
The module provides an introduction to the design and implementation of object oriented programs. Design techniques will follow structured programming principles using stepwise refinement to develop more complex algorithmic solutions.
Implementation of designs will be in an appropriate development environment.
|Language syntax will cover fundamental data types, declarations and expressions, object concepts such as classes and instances (including visibility rules for instance and class members), methods, parameter passing mechanisms and arrays. Class construction from existing classes by composition and association will also be discussed. |
The module content will also emphasise appropriate coding style, testing techniques and strategies, and documentation standards.
Indicative Student Workload
Mode of Delivery
This module is lab-based and is delivered throughout the teaching session.
||Learning Outcomes Assessed|
|Component 1 ||1,2,3,4,5|
Component 1 - The assessment consists of a series of practical exams worth 100% of the total assessment mark.
|1.||JAMSA, Kris (2013). Introduction to Web Development using HTML 5. Jonas and Bartlett. 978-144-9686543|
|2.||BRUCHARD, Evan (2013). The Web game developer’s cookbook. Addison-Wesley Professional. 978-0321898388.|