Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Object-oriented Programming | |||
Reference | CMM024 | Version | 4 |
Created | February 2023 | SCQF Level | SCQF 11 |
Approved | July 2016 | SCQF Points | 15 |
Amended | June 2023 | ECTS Points | 7.5 |
Aims of Module | |||
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To master fundamental concepts and practical skills in procedural programming. To explore the key concepts of object-oriented programming. To develop the student's skill in the practical design, development, and testing of object-oriented applications. To extend the student's knowledge and proficiency in object-oriented design to include class design by inheritance and to understand a given design presented in a notation. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Produce a software solution to a problem using key constructs and mechanisms in a procedural programming language. |
2 | Analyse a set of requirements to create an object-oriented design. |
3 | Create a working solution from a design using an object-oriented programming language. |
4 | Effectively communicate an object-oriented design using an appropriate notation. |
Indicative Module Content |
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The module introduces basic procedural programming concepts and mechanisms, including variables, decision control, repetition, arrays, etc. The module will then explore essential object-oriented concepts and techniques in the design of class hierarchies. Key concepts of object-oriented programming include classes, objects, instance variables, methods, and the use of hierarchical mechanisms for object re-use through composition, association, inheritance, interfaces, abstract classes, and polymorphism. An appropriate notation will be introduced to guide and document the design. |
Module Delivery |
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Key concepts are introduced and illustrated in lectures. The laboratory sessions are used to develop and evaluate design ideas before implementation and then to progress through a series of exercises intended to develop understanding of the lecture content and to develop proficiency in the practical application of object-oriented programming skills. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | 30 |
Non-Contact Hours | 120 | 120 |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | 150 |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Practical Exam | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | Computer-based programming assessment. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on combined marks from all parts from a multi part practical programming assessment. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | A grade in Component 1 |
B | B grade in Component 1 |
C | C grade in Component 1 |
D | D grade in Component 1 |
E | E grade in Component 1 |
F | F grade in Component 1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | DEITEL, P.J. AND DEITEL, H., 2015. Java: Early Objects 10th ed. Prentice Hall. |
2 | SCHILDT,H.,2019. Java: The Complete Reference. 11th ed. McGraw Hill. |
3 | LIANG, Y, D., 2019. Introduction to Java Programming and Data Structures. Comprehensive version. Pearson. |
4 | HORSTMANN, C., 2016. Core Java. 10th ed. Prentice Hall. |
5 | HORSTMANN, C, 2016. Big Java: Late Objects. 2nd ed. Wiley. |