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MODULE DESCRIPTOR
Module Title
Human Computer Interaction and User-Centred Design
Reference CM4701 Version 4
Created January 2023 SCQF Level SCQF 10
Approved June 2017 SCQF Points 30
Amended June 2023 ECTS Points 15

Aims of Module
To provide the student with the knowledge and skills required to design effective user interaction for digital products and services; defining appropriate form, behaviour and content to provide an optimal user experience from the interaction; and to provide the student with a knowledge of the conceptual and theoretical aspects of HCI required to support future technological developments and the practical skills currently required to develop interfaces to interactive computer systems.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Demonstrate knowledge of key elements of user-centred design methods and how UCD integrates into a product development lifecycle within a business context in order to create a marketable product.
2 Apply the principles and techniques of user-centred design to the capture and analysis of user requirements, providing a basis for design that is fit for purpose with regard to client requirements and external market forces.
3 Apply the principles and techniques of user experience design to the design of user interfaces to a range of products and demonstrate the use of prototyping techniques to communicate design concepts effectively to key stakeholders.
4 Select appropriate evaluation techniques in order to undertake a usability evaluation
5 Analyse the concepts, principles and models of the analytic evaluation and cognitive modelling methods to model and evaluate the design for an interactive system that meets client specifications.

Indicative Module Content
User experience: user centred design, usability ISO 9241, integrating UX into project lifecycle; Capturing requirements: user characteristics, persona, task analysis, mental models, card sorting, scenarios, product value proposition, business case and stakeholder analysis; User interface design: role of human emotion and perception in design, conceptual model, design principles, interaction design, graphic design, software branding; Design communication: prototyping levels (low, mid, high fidelity), storyboards and wireframes, prototyping toolkits; Application types: web, intranet, mobile, desktop, business and consumer; User research: usability specification, usability evaluation, user data analysis. Human factors, User classes. Task based design methods. User object based design methods. Dynamic models. Icons and visual design. Dialogue design. Cognitive modelling. Goal based models, Language based models. Usability evaluation. Experimental evaluation. CSCW systems and groupware. Interface design for multimedia systems and hypermedia systems.

Module Delivery
This module uses the following delivery modes: Guided study (lectures, tutorials, and other learning materials delivered through VLE + bibliography), mentored practical work undertaken in the workplace, project work in the workplace including a design brief, personal study, group reflective sessions via VLE and at RGU Key concepts are introduced and illustrated through lectures (physical and virtual). Theory is put into practice in the workplace guided by a mentor. The understanding of students is tested and further enhanced through virtual interactive labs and tutorials.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 30 N/A
Placement/Work-Based Learning Experience [Notional] Hours 240 N/A
TOTAL 300 N/A
Actual Placement hours for professional, statutory or regulatory body 240  

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4, 5
Description: Written report.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student must achieve an A in C1.
B The student must achieve a B in C1.
C The student must achieve a C in C1.
D The student must achieve a D in C1.
E The student must achieve an E in C1.
F The student must achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module Successful completion of Stage 3 or equivalent.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 BENYON, D., 2014. Designing Interactive Systems: A Comprehensive Guide to HCI, UX and Interaction Design. Pearson.
2 RITTER, F.E. BAXTER G.D. AND CHURCHILL, E.F. (2014) Foundations for Designing User- Centred Systems: What System Designers need to know about People. Springer
3 SAURO, J. AND LEWIS, J.R. (2012) Quantifying the User Experience; Practical Statistics for User Research Morgan Kaufman
4 UNGER, R., & CHANDLER, C., 2012. A Project Guide to UX Design: For User Experience Designers in the Field or in the Making. New Riders; 2nd edition.
5 PREECE, J., SHARP, H., & ROGERS, Y. 2015. Interaction Design. John Wiley & Sons; 4th edition
6 ACM Digital Library http://dl.acm.org
7 LOWDERMILK, T. (2013). User-Centered Design: A Developer's Guide to Building User-Friendly Applications. O'Reily.
8 STEPHANIDIS, C. (2019). Human-Computer Interaction - HCI International 2019. Springer International Publishinhg.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781