Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Dynamic Media Development | |||
Reference | CM4123 | Version | 3 |
Created | June 2022 | SCQF Level | SCQF 10 |
Approved | May 2019 | SCQF Points | 15 |
Amended | July 2022 | ECTS Points | 7.5 |
Aims of Module | |||
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To enable the student to apply principles of design to advanced multimedia applications and develop advanced multimedia solutions. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Select appropriate media to meet the requirements of a design brief. |
2 | Design advanced interactive digital artefacts using appropriate design methods. |
3 | Develop advanced interactive digital artefacts to the design brief. |
4 | Critically evaluate the effectiveness of the developed solution. |
Indicative Module Content |
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Multimedia-authoring tools, design methodologies, usability and user satisfaction evaluations, multi-platform interactive digital artefacts; databases; video; sound; image; animation. |
Module Delivery |
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Key concepts are introduced and illustrated through the medium of lectures and demonstrations. Laboratory sessions provide a series of exercises designed to develop proficiency in techniques essential to the development of advanced digital artefacts. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | This is a practical coursework which involves designing and developing an original business application prototype. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1. |
B | The student needs to achieve a B in C1. |
C | The student needs to achieve a C in C1. |
D | The student needs to achieve a D in C1. |
E | The student needs to achieve an E in C1. |
F | The student needs to achieve an F in C1. |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | LIDWELL, HOLDEN, BUTLER, Universal Principles of Design, 2003 |
2 | Ferrone, H., 2020. Learning C# By Developing Games With Unity 2020 - Fifth Edition. Packt Publishing; 5th Revised edition |
3 | PREECE, J., SHARP, H., and ROGERS, Y. 2015. Interaction Design. John Wiley & Sons |