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MODULE DESCRIPTOR
Module Title
Dynamic Media Development
Reference CM4123 Version 3
Created June 2022 SCQF Level SCQF 10
Approved May 2019 SCQF Points 15
Amended July 2022 ECTS Points 7.5

Aims of Module
To enable the student to apply principles of design to advanced multimedia applications and develop advanced multimedia solutions.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Select appropriate media to meet the requirements of a design brief.
2 Design advanced interactive digital artefacts using appropriate design methods.
3 Develop advanced interactive digital artefacts to the design brief.
4 Critically evaluate the effectiveness of the developed solution.

Indicative Module Content
Multimedia-authoring tools, design methodologies, usability and user satisfaction evaluations, multi-platform interactive digital artefacts; databases; video; sound; image; animation.

Module Delivery
Key concepts are introduced and illustrated through the medium of lectures and demonstrations. Laboratory sessions provide a series of exercises designed to develop proficiency in techniques essential to the development of advanced digital artefacts.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: This is a practical coursework which involves designing and developing an original business application prototype.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1.
B The student needs to achieve a B in C1.
C The student needs to achieve a C in C1.
D The student needs to achieve a D in C1.
E The student needs to achieve an E in C1.
F The student needs to achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 LIDWELL, HOLDEN, BUTLER, Universal Principles of Design, 2003
2 Ferrone, H., 2020. Learning C# By Developing Games With Unity 2020 - Fifth Edition. Packt Publishing; 5th Revised edition
3 PREECE, J., SHARP, H., and ROGERS, Y. 2015. Interaction Design. John Wiley & Sons


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781