Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Games Development | |||
Reference | CM4114 | Version | 4 |
Created | September 2023 | SCQF Level | SCQF 10 |
Approved | August 2017 | SCQF Points | 15 |
Amended | April 2024 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the knowledge and skills needed to build interactive games using a modern game development framework, while developing an understanding of player expectations, the playtesting of video games, and the accessibility requirements of modern entertainment titles. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Operate the facilities available in a suitable game development framework to develop interactive gaming experiences. |
2 | Reconcile appropriate modern technologies for scene and game logic representation. |
3 | Execute game deployment techniques to create a distributable file for multiple platforms. |
4 | Develop and test a video game against user expectations. |
5 | Communicate a critical understanding of accessibility issues with respect to the game design and development. |
Indicative Module Content |
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Overview of 3D representation of game objects, scenes, cameras, physics, textures and materials, sound, game logic, persistence, multi-platform deployment, game interface design, animation, game design, accessibility. |
Module Delivery |
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Key concepts and ideas are introduced in lectures. In the lab sessions, the students will develop and implement practical aspects of game development in a modern development environment. The labs will involve use of existing IDE and GUI tools for the development, deployment and testing of game applications. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4, 5 |
Description: | This is a coursework which involves the design, development and testing of a game-based solution. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1. |
B | The student needs to achieve a B in C1. |
C | The student needs to achieve a C in C1. |
D | The student needs to achieve a D in C1. |
E | The student needs to achieve an E in C1. |
F | The student needs to achieve an F in C1. |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | The student should have previous experience of using an object oriented programming language and/or appropriate graphical design module. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | Borromeo, N., 2020. Hands-On Unity 2020 Game Development. Packt Publishing. |
2 | Ferrone, H., 2020. Learning C# By Developing Games With Unity 2020 - Fifth Edition. Packt Publishing; 5th Revised edition |
3 | Doran, J., 2020. Unity 2020 Mobile Game Development - Second Edition. [S.l.]: Packt Publishing. |
4 | Felicia, P., 2019. Unity From Zero To Proficiency (Foundations). Independently published. |
5 | Gilbert, R., 2019. INCLUSIVE DESIGN FOR A DIGITAL WORLD. 1st ed. Apress; 1st ed. edition. |