Module Database Search



MODULE DESCRIPTOR
Module Title
Games Development
Reference CM4114 Version 4
Created September 2023 SCQF Level SCQF 10
Approved August 2017 SCQF Points 15
Amended April 2024 ECTS Points 7.5

Aims of Module
To provide the student with the knowledge and skills needed to build interactive games using a modern game development framework, while developing an understanding of player expectations, the playtesting of video games, and the accessibility requirements of modern entertainment titles.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Operate the facilities available in a suitable game development framework to develop interactive gaming experiences.
2 Reconcile appropriate modern technologies for scene and game logic representation.
3 Execute game deployment techniques to create a distributable file for multiple platforms.
4 Develop and test a video game against user expectations.
5 Communicate a critical understanding of accessibility issues with respect to the game design and development.

Indicative Module Content
Overview of 3D representation of game objects, scenes, cameras, physics, textures and materials, sound, game logic, persistence, multi-platform deployment, game interface design, animation, game design, accessibility.

Module Delivery
Key concepts and ideas are introduced in lectures. In the lab sessions, the students will develop and implement practical aspects of game development in a modern development environment. The labs will involve use of existing IDE and GUI tools for the development, deployment and testing of game applications.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4, 5
Description: This is a coursework which involves the design, development and testing of a game-based solution.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1.
B The student needs to achieve a B in C1.
C The student needs to achieve a C in C1.
D The student needs to achieve a D in C1.
E The student needs to achieve an E in C1.
F The student needs to achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module The student should have previous experience of using an object oriented programming language and/or appropriate graphical design module.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 Borromeo, N., 2020. Hands-On Unity 2020 Game Development. Packt Publishing.
2 Ferrone, H., 2020. Learning C# By Developing Games With Unity 2020 - Fifth Edition. Packt Publishing; 5th Revised edition
3 Doran, J., 2020. Unity 2020 Mobile Game Development - Second Edition. [S.l.]: Packt Publishing.
4 Felicia, P., 2019. Unity From Zero To Proficiency (Foundations). Independently published.
5 Gilbert, R., 2019. INCLUSIVE DESIGN FOR A DIGITAL WORLD. 1st ed. Apress; 1st ed. edition.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781