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MODULE DESCRIPTOR
Module Title
Immersive Technology
Reference CM3150 Version 1
Created November 2023 SCQF Level SCQF 9
Approved May 2019 SCQF Points 15
Amended June 2022 ECTS Points 7.5

Aims of Module
To provide the student with the fundamental theories and principles of Immersive Technology, while developing an understanding of appropriate methodologies to design and develop an implementation using these technologies.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Interpret a theoretical understanding of immersive technologies.
2 Assemble solutions using a number of different software packages and libraries for applications of immersive technology.
3 Demonstrate virtual environment design by using appropriate techniques.
4 Discriminate new and upcoming technologies related to immersive technology.
5 Make judgements on the design of user interactions for immersive technology.

Indicative Module Content
Introduction to Virtual Reality, Augmented Reality and Mixed Reality technologies; Graphic Design for VR, AR and MR; Applications of VR, AR and MR, Unity programming; WebVR; Mobile AR design and development; VR gaming & user interactions.

Module Delivery
Key concepts are introduced and illustrated through lectures, workshops and directed reading. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of Unity programming and other applications such as ARCore, WebGL library, Autodesk products etc. to enable them to complete the practical design & implementation.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4, 5
Description: Design, implement and test an Immersive Technology application.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1
B The student needs to achieve a B in C1
C The student needs to achieve a C in C1
D The student needs to achieve a D in C1
E The student needs to achieve an E in C1
F The student needs to achieve an F in C1
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 Steve Aukstakalnis, 2016. Practical Augmented Reality, a Guide to the Technologies, applications, and Human Factors for AR and VR;
2 Erin Pangilinan etc. 2019. Creating Augmented and Virtual Realities: Theory & Practice for Next – Generation Spatial Computing;
3 Virtual Reality Journal, by Springer. https://www.springer.com/computer/image+processing/journal/10055
4 Tony Parisi, 2015. Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web and Mobile;
5 Dieter Schmalstieg, 2016. Augmented Reality, Principles and Practice.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781