Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Games Prototyping | |||
Reference | CM3133 | Version | 1 |
Created | February 2022 | SCQF Level | SCQF 9 |
Approved | August 2017 | SCQF Points | 15 |
Amended | March 2021 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the ability to understand the fundamental concepts of games programming and associated techniques. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Understand how to effectively use a games development environment to produce a prototype. |
2 | Demonstrate effective game design techniques to add to the gameplay experience. |
3 | Make effective use of software development tools to add interactive features and functionalities within the game. |
4 | Utilise appropriate testing methods and strategies in order to evaluate the end artefact. |
Indicative Module Content |
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Overview of game objects, scenes, cameras, physics, textures and materials, game logic, game interface design. Gameplay loop and strategies to design exit points. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the labs the students will progress through a sequence of exercises to develop sufficient knowledge of games design and development in an appropriate environment to complete the practical implementation of a number of prototypes. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | Coursework involving design and development of game prototypes. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to receive an A in C1 |
B | The student needs to receive a B in C1 |
C | The student needs to receive a C in C1 |
D | The student needs to receive a D in C1 |
E | The student needs to receive an E in C1 |
F | The student needs to receive an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | Unity. Unity Scripting Reference. https://docs.unity3d.com/ScriptReference/index.html; |
2 | Game Programming with Unity and C#: A Complete Beginner's Guide. Casey Hardman, 2020 |
3 | Unity in Action, Second Edition: Multiplatform game development in C#. Joseph Hocking, 2018. |