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MODULE DESCRIPTOR
Module Title
Games Prototyping
Reference CM3133 Version 1
Created February 2022 SCQF Level SCQF 9
Approved August 2017 SCQF Points 15
Amended March 2021 ECTS Points 7.5

Aims of Module
To provide the student with the ability to understand the fundamental concepts of games programming and associated techniques.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Understand how to effectively use a games development environment to produce a prototype.
2 Demonstrate effective game design techniques to add to the gameplay experience.
3 Make effective use of software development tools to add interactive features and functionalities within the game.
4 Utilise appropriate testing methods and strategies in order to evaluate the end artefact.

Indicative Module Content
Overview of game objects, scenes, cameras, physics, textures and materials, game logic, game interface design. Gameplay loop and strategies to design exit points.

Module Delivery
Key concepts are introduced and illustrated through lectures. In the labs the students will progress through a sequence of exercises to develop sufficient knowledge of games design and development in an appropriate environment to complete the practical implementation of a number of prototypes.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: Coursework involving design and development of game prototypes.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to receive an A in C1
B The student needs to receive a B in C1
C The student needs to receive a C in C1
D The student needs to receive a D in C1
E The student needs to receive an E in C1
F The student needs to receive an F in C1
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 Unity. Unity Scripting Reference. https://docs.unity3d.com/ScriptReference/index.html;
2 Game Programming with Unity and C#: A Complete Beginner's Guide. Casey Hardman, 2020
3 Unity in Action, Second Edition: Multiplatform game development in C#. Joseph Hocking, 2018.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781