Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
3D Character Animation | |||
Reference | CM3129 | Version | 3 |
Created | June 2022 | SCQF Level | SCQF 9 |
Approved | May 2019 | SCQF Points | 15 |
Amended | July 2022 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the fundamental principles of animation and to develop and implement these principles into 3D character animation. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Demonstrate research and visual development skills in the context of an animation concept. |
2 | Select and implement a range of key 3D modelling techniques that can be used for character modelling. |
3 | Demonstrate a range of fundamental 3D animation techniques. |
4 | Critically evaluate and report on the development of an animated concept, showcasing a professional approach to organisation. |
Indicative Module Content |
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Preparation: Pre-production, concept development, scriptwriting, storyboarding & general workflow. 3D Modelling: Topology for animation, organic modelling, edge loops & geometry flow, poly counts, low poly vs. high poly, UV unwrap & texturing. Animation techniques: Rigging systems, skinning, key-frame, pose to pose, inverse kinematics, forward kinematics, motion capture. 3D modelling & animation tools: Use of 3D modelling software & motion capture suite, post-production export & rendering. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures and directed reading. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 3D animation & animation techniques to enable them to complete the practical design & implementation. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | This coursework involves the design, development and implementation of a 3D animation concept. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1. |
B | The student needs to achieve a B in C1. |
C | The student needs to achieve a C in C1. |
D | The student needs to achieve a D in C1. |
E | The student needs to achieve an E in C1. |
F | The student needs to achieve an F in C1. |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | WILLIAMS, R., 2009. The Animator's Survival Kit. Expanded Edition. |
2 | Villar, O., 2017. Learning Blender. 2nd ed. Addison-Wesley; 2nd edition (12 April 2017). |
3 | Blain, J., 2019. The Complete Guide To Blender Graphics: Computer Modeling & Animation, Fifth Edition. 5th ed. A K Peters/CRC Press; 5th edition (11 April 2019). |
4 | Baechler, O. and Greer, X., 2020. Blender 3D By Example - Second Edition. 2nd ed. [S.l.]: Packt Publishing. |