Module Database Search
MODULE DESCRIPTOR | |||
---|---|---|---|
Module Title | |||
Graphics Development | |||
Reference | CM3116 | Version | 1 |
Created | April 2017 | SCQF Level | SCQF 9 |
Approved | August 2017 | SCQF Points | 15 |
Amended | ECTS Points | 7.5 |
Aims of Module | |||
---|---|---|---|
To provide the student with the ability to evaluate and apply the principles and techniques of modelling and rendering used in 3D graphics. |
Learning Outcomes for Module | |
---|---|
On completion of this module, students are expected to be able to: | |
1 | Explain and analyse techniques used for designing and managing computer graphic scenes. |
2 | Evaluate and assess algorithms underlying principles of 3D graphics. |
3 | Design and implement interactive programs for modelling and transforming 2D and 3D objects in 3D Space. |
4 | Describe and evaluate techniques for modelling and transforming objects in 2D and 3D space. |
5 | Describe and evaluate techniques for shading, texturing and global illumination. |
Indicative Module Content |
---|
The module will focus on developing competence in Graphics Applications and Environments. Underlying graphics theory and principles will be covered in-depth. These include 3D geometry, rendering pipeline, 3D transformations, shading, illumination, lighting, materials and interaction. Students will develop practical experience with graphics applications using appropriate programming and scripting tools. |
Module Delivery |
---|
Key concepts are introduced and illustrated through lectures. The understanding of students is tested and further enhanced through interactive in lab tutorials. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 3D Graphics to enable them to complete the design and implementation of a 3D world. |
Indicative Student Workload | Full Time | Part Time |
---|---|---|
Contact Hours | 48 | N/A |
Non-Contact Hours | 102 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
---|---|---|---|---|---|
If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4, 5 |
Description: | Graphics development assignment assessing the modules learning outcomes. |
MODULE PERFORMANCE DESCRIPTOR | |
---|---|
Explanatory Text | |
Graphics development assignment assessing the modules learning outcomes. The minimum grade required to pass the module is D. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1. |
B | The student needs to achieve a B in C1. |
C | The student needs to achieve a C in C1. |
D | The student needs to achieve a D in C1. |
E | The student needs to achieve an E in C1. |
F | The student needs to achieve an F in C1. |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
---|---|
Prerequisites for Module | CM3115 C++ Graphics or equivalent. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
---|---|
1 | OpenGL SuperBible: Comprehensive Tutorial and Reference 7th Edition, by Graham Sellers, Richard S. Wright, Jr, Nicholas Haemel; July 2015. |
2 | OpenGL Programming Guide: The Official Guide to Learning OpenGL, Eighth Edition, Version 4.3, by Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-kane; May 2013. |
3 | Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition Hardcover - 28 July 2014, by Sumanta Guha (Author). |
4 | Advanced Methods in Computer Graphics - with examples in OpenGL, by Ramakrishnan Mukundan. Springer; April 2014. |
5 | Fundamentals of Computer Graphics, by Peter Shirley, Steve Marschner; December 2015. |
6 | Digital Representations of the Real World - How to capture, model and render visual reality. By Marcus A. Magnor etc. CRC Press; May 2015. |
7 | Principles of Computer Graphics: Theory and Practice Using OpenGL and Maya® Hardcover - 15 June 2005, by Shalini Govil-Pai. |