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MODULE DESCRIPTOR
Module Title
3D Modelling
Reference CM3112 Version 5
Created September 2023 SCQF Level SCQF 9
Approved August 2017 SCQF Points 15
Amended April 2024 ECTS Points 7.5

Aims of Module
To provide the student with the ability to evaluate the use of 3D graphics primitives, and advanced principles and concepts of modelling, texturing, lighting and rendering used in 3D graphics techniques. To provide the student with the ability to build post-processed 3D graphics products and applications.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Demonstrate techniques for modelling and transforming objects in 3D space, using primitives and poly-modelling concepts in the field of architectural design.
2 Make judgements on techniques for shading, texturing and rendering object surfaces.
3 Review techniques for global illumination, lighting and shadow mapping.
4 Sketch realistic 3D models and architectural scenes using suitable modelling tools and software.
5 Assemble 3D designs into final realistic products using post-processing software.

Indicative Module Content
Preparation: Concept development, visual research. 3D Modelling: primitives, geometry, translation and manipulation, poly Modeling, low & high poly, scene management, modifiers, hard surface modeling. UV Mapping: unwrapping, seams, projection, islands, packing. PBR Materials and Texturing: shader graph, nodes, textures, procedural shader methods. Lighting: light types, intensity, colour, cinematography, HDRI environments. Camera: field of view, depth of field. Rendering: render engines, ambient occlusion, bloom, samples, baked lighting and reflection, render optimisation.

Module Delivery
Key concepts are introduced and illustrated through lectures and directed reading. The understanding of students is tested and further enhanced through interactive laboratories in which student will progress through a sequence of exercises to develop sufficient technical knowledge and practical skills.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4, 5
Description: This is a practical coursework assessment which involves designing, developing and evaluating a 3D scene, worth 100% of the module.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1.
B The student needs to achieve a B in C1.
C The student needs to achieve a C in C1.
D The student needs to achieve a D in C1.
E The student needs to achieve an E in C1.
F The student needs to achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 CAUDRON, R & NICQ, P. (2015) Blender 3D by example : design a complete workflow with Blender to create stunning 3D scenes and films step by step!
2 BRITO, ALLAN. (2019) Blender 2.8: The beginner's guide
3 BLAIN, J. M (2019) The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition
4 CHOPINE, A. (2011) 3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation: The Fundamentals of 3D Modeling and Animation


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781