Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Mobile App Development | |||
Reference | CM3110 | Version | 3 |
Created | June 2022 | SCQF Level | SCQF 9 |
Approved | August 2017 | SCQF Points | 15 |
Amended | July 2022 | ECTS Points | 7.5 |
Aims of Module | |||
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To enable the students to develop well designed and accessible mobile applications making use of appropriate design tools and methods. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Describe how mobile devices can work with fixed network computers in implementing various types of application. |
2 | Select and make effective use of software tools to implement, simulate and test applications for mobile phones and other resource constrained computing devices. |
3 | Design and develop effective mobile computing applications based on a considered choice of system architecture and integrating appropriate software tools and technologies. |
Indicative Module Content |
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Mobile app development, paper prototyping, mobile design, data persistence, UI metaphors, web services, JSON/XML, mobile accessibility and evaluation. |
Module Delivery |
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Key concepts are introduced and illustrated through briefings which precede each lab session. In the lab sessions the students will learn practical aspects of mobile programming using a modern integrated development environment. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3 |
Description: | A coursework normally typically consisting of designing, development and testing of a mobile application. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1 |
B | The student needs to achieve a B in C1 |
C | The student needs to achieve a C in C1 |
D | The student needs to achieve a D in C1 |
E | The student needs to achieve an E in C1 |
F | The student needs to achieve an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | Wallace Jackson, Android Apps for Absolute Beginners, Apress, Berkeley, CA 2017 |
2 | Späth, Peter ; Friesen, Jeff Learn Java for Android Development: Migrating Java SE Programming Skills to Mobile Development. Springer 2020 |
3 | PHILLIPS, B. and STEWART, C., 2017. Android Programming: The Big Nerd Ranch Guide. Big Nerd Ranch Guides. |
4 | Ted Hagos, Learn Android Studio 3. Efficient Android App Development. Apress, Berkeley, CA. 2018 |