Module Database Search



MODULE DESCRIPTOR
Module Title
Artificial Intelligence
Reference CM2602 Version 2
Created February 2024 SCQF Level SCQF 8
Approved July 2020 SCQF Points 15
Amended April 2024 ECTS Points 7.5

Aims of Module
To introduce key concepts of artificial intelligence (AI) (such as search, reasoning and knowledge representation, planning, and learning) needed to develop applications of intelligent systems.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Practice intelligent problem-solving methods and their applications underpinned by AI's philosophical and cognitive theory.
2 Compare reasoning and knowledge representation strategies used in Artificial Intelligence
3 Practice suitable search techniques related to AI problem solving.
4 Distinguish legal, ethical, and professional issues in the context of intelligent systems solutions for real-world applications.

Indicative Module Content
Introduction to AI, its history, philosophy and cognitive influence. Agents: rational agency, logical agents, agent architectures and cooperation. Search: uninformed and informed search, constraint satisfaction problems, games. Planning: partial order planning, conditional planning, monitoring and re-planning. Knowledge Representation: logic, rules, frames, semantic networks (ontologies), description logic (Propositional logic, First order predicate logic, Fuzzy logic).

Module Delivery
Lectures are used to deliver the main principles underlying problem solving methods. Lab sessions are used to examine case studies which reinforce the material covered in lectures and to design and implement prototype game-playing systems. Knowledge and understanding is further enhanced through directed reading.

Indicative Student Workload Full Time Part Time
Contact Hours 48 N/A
Non-Contact Hours 102 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: Individual coursework covering all learning outcomes.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass this module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1.
B The student needs to achieve a B in C1.
C The student needs to achieve a C in C1.
D The student needs to achieve a D in C1.
E The student needs to achieve an E in C1.
F The student needs to achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module CM1602 or equivalent.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 Russell, S. and Norvig, P. 2010. Artificial Intelligence: A Modern Approach. 3rd ed. Prentice Hall.
2 Luger, G.F. 2009. Artificial Intelligence: Structures and Strategies for Complex Problem Solving. 6th ed. Addison Wesley.
3 Millington, I. 2019. Artificial Intelligence for Games. 3rd edn. CRC Press.
4 Bourg, D. 2004. AI for Game Developers: Creating Intelligent Behaviour in Games. O'Reilly.
5 Buckland, M. 2004. Programming Game AI by Example. Wordware Publishing.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781