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MODULE DESCRIPTOR
Module Title
2D Animation Fundamentals
Reference CM2125 Version 1
Created October 2023 SCQF Level SCQF 8
Approved May 2019 SCQF Points 15
Amended July 2022 ECTS Points 7.5

Aims of Module
The aim of this module is to provide students with a substantial introduction to the fundamental principles and techniques of creating dynamic and engaging 2D animations. This module aims to equip students with a solid foundation in 2D animation, enabling them to produce captivating visual narratives across various media platforms.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Combine appropriate animation theories, processes and outcomes in the development of an animated product.
2 Use digital animation tools effectively, gaining proficiency in creating engaging 2D animations.
3 Practice a range of appropriate fundamental animation techniques.
4 Report on efforts embarked upon, utilising reflective presentation skills and critical appraisal techniques.

Indicative Module Content
Preparation: Research methods, planning, storyboarding and general workflow. Perspective: Horizon, vanishing points, guidelines, grid. Composition: Camera, scene staging, lighting and depth. Concept & design: Environment, character, movement, character and environment development. Animation techniques: Disney's 12 principles of animation, walk cycles, timing, animation style, effects and sound development for animation.

Module Delivery
Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 2D animation techniques to enable them to complete the practical design and implementation.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: This is a practical coursework which delves into animation fundamentals in the production of an animation principles showreel.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1
B The student needs to achieve a B in C1
C The student needs to achieve a C in C1
D The student needs to achieve a D in C1
E The student needs to achieve an E in C1
F The student needs to achieve an F in C1
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 WILLIAMS, R., 2009. The Animator's Survival Kit. Expanded Edition.
2 Blair, P., 2019. Animation 1. Walter Foster Publishing; Revised edition (9 May 2019).
3 Parr, P., 2018. Sketching For Animation. Bloomsbury Academic; Reprint edition (1 July 2018).
4 Bacher, H. and Suryavanshi, S., 2018. Vision. 1st ed. Laurence King Publishing; 1st edition (14 May 2018).


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781