Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
2D Animation Fundamentals | |||
Reference | CM2125 | Version | 1 |
Created | October 2023 | SCQF Level | SCQF 8 |
Approved | May 2019 | SCQF Points | 15 |
Amended | July 2022 | ECTS Points | 7.5 |
Aims of Module | |||
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The aim of this module is to provide students with a substantial introduction to the fundamental principles and techniques of creating dynamic and engaging 2D animations. This module aims to equip students with a solid foundation in 2D animation, enabling them to produce captivating visual narratives across various media platforms. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Combine appropriate animation theories, processes and outcomes in the development of an animated product. |
2 | Use digital animation tools effectively, gaining proficiency in creating engaging 2D animations. |
3 | Practice a range of appropriate fundamental animation techniques. |
4 | Report on efforts embarked upon, utilising reflective presentation skills and critical appraisal techniques. |
Indicative Module Content |
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Preparation: Research methods, planning, storyboarding and general workflow. Perspective: Horizon, vanishing points, guidelines, grid. Composition: Camera, scene staging, lighting and depth. Concept & design: Environment, character, movement, character and environment development. Animation techniques: Disney's 12 principles of animation, walk cycles, timing, animation style, effects and sound development for animation. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 2D animation techniques to enable them to complete the practical design and implementation. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | This is a practical coursework which delves into animation fundamentals in the production of an animation principles showreel. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1 |
B | The student needs to achieve a B in C1 |
C | The student needs to achieve a C in C1 |
D | The student needs to achieve a D in C1 |
E | The student needs to achieve an E in C1 |
F | The student needs to achieve an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | WILLIAMS, R., 2009. The Animator's Survival Kit. Expanded Edition. |
2 | Blair, P., 2019. Animation 1. Walter Foster Publishing; Revised edition (9 May 2019). |
3 | Parr, P., 2018. Sketching For Animation. Bloomsbury Academic; Reprint edition (1 July 2018). |
4 | Bacher, H. and Suryavanshi, S., 2018. Vision. 1st ed. Laurence King Publishing; 1st edition (14 May 2018). |