Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
3D Reconstructive Techniques | |||
Reference | CM2121 | Version | 1 |
Created | October 2023 | SCQF Level | SCQF 8 |
Approved | August 2017 | SCQF Points | 15 |
Amended | July 2022 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the ability to design, develop and evaluate interactive experiences that explore the integration of photogrammetry techniques within a game environment. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Distinguish the fundamental principles, tools and techniques concerning 3D reconstruction methods and visualisation. |
2 | Show proficiency in using software tools and workflow pipelines to process scan data, including cleaning, editing, and preparing ready to use assets. |
3 | Practice techniques in the creation of accurate, usable models derived from scan data, and suitable application in creative domains with consideration for any interaction. |
4 | Report on and conclude the effectiveness of different visualisation techniques employed. |
Indicative Module Content |
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Establishing scanning techniques in various industries and fields, and its application to create innovative solutions. Practice with scanning tools and techniques to create high-quality 3D models. Workflow automation from scanning to visualisation. Development of effective tech-art pipelines for quick prototyping. Auto-rigging, animation and interactions using suitable Games Engines. Particles, VFX, and post-processing for interactive experiences. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of scanning techniques and interaction concepts to enable them to complete the practical design and development required. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | This coursework consists of a practical experience that integrates 3D artefacts and explores game concepts with a view to integrate learned techniques in the module. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1. |
B | The student needs to achieve a B in C1. |
C | The student needs to achieve a C in C1. |
D | The student needs to achieve a D in C1. |
E | The student needs to achieve an E in C1. |
F | The student needs to achieve an F in C1. |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | Perea, P. and Giner. P. (2017) UX Design for Mobile: Design apps that deliver impressive mobile experiences. Packt. |
2 | Lidwell, W.; Holden, K.; Butler, J. Universal principles of design : 125 ways to enhance usability, increase appeal, make better design decisions, and teach through design. ; ProQuest (Firm) 2010 |
3 | Wood, B. (2020). Adobe XD Classroom in a Book. |
4 | Adobe, Tidwell, J., Brewer, C. and Valencia, A. (2020) Designing Interfaces. O'Reilly Media. |
5 | Frain, B. (2020). Responsive Web Design with HTML5 and CSS. Packt. |