Module Database Search



MODULE DESCRIPTOR
Module Title
3D Reconstructive Techniques
Reference CM2121 Version 1
Created October 2023 SCQF Level SCQF 8
Approved August 2017 SCQF Points 15
Amended July 2022 ECTS Points 7.5

Aims of Module
To provide the student with the ability to design, develop and evaluate interactive experiences that explore the integration of photogrammetry techniques within a game environment.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Distinguish the fundamental principles, tools and techniques concerning 3D reconstruction methods and visualisation.
2 Show proficiency in using software tools and workflow pipelines to process scan data, including cleaning, editing, and preparing ready to use assets.
3 Practice techniques in the creation of accurate, usable models derived from scan data, and suitable application in creative domains with consideration for any interaction.
4 Report on and conclude the effectiveness of different visualisation techniques employed.

Indicative Module Content
Establishing scanning techniques in various industries and fields, and its application to create innovative solutions. Practice with scanning tools and techniques to create high-quality 3D models. Workflow automation from scanning to visualisation. Development of effective tech-art pipelines for quick prototyping. Auto-rigging, animation and interactions using suitable Games Engines. Particles, VFX, and post-processing for interactive experiences.

Module Delivery
Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of scanning techniques and interaction concepts to enable them to complete the practical design and development required.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 120 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: This coursework consists of a practical experience that integrates 3D artefacts and explores game concepts with a view to integrate learned techniques in the module.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1.
B The student needs to achieve a B in C1.
C The student needs to achieve a C in C1.
D The student needs to achieve a D in C1.
E The student needs to achieve an E in C1.
F The student needs to achieve an F in C1.
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 Perea, P. and Giner. P. (2017) UX Design for Mobile: Design apps that deliver impressive mobile experiences. Packt.
2 Lidwell, W.; Holden, K.; Butler, J. Universal principles of design : 125 ways to enhance usability, increase appeal, make better design decisions, and teach through design. ; ProQuest (Firm) 2010
3 Wood, B. (2020). Adobe XD Classroom in a Book.
4 Adobe, Tidwell, J., Brewer, C. and Valencia, A. (2020) Designing Interfaces. O'Reilly Media.
5 Frain, B. (2020). Responsive Web Design with HTML5 and CSS. Packt.


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781