Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Experimental Game Mechanics | |||
Reference | CM2119 | Version | 1 |
Created | October 2023 | SCQF Level | SCQF 8 |
Approved | August 2017 | SCQF Points | 15 |
Amended | March 2021 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the ability to understand the fundamental concepts of games programming and associated techniques in relation to prototyping and necessary/useful game mechanics. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Practice how to effectively use a games development environment to produce a prototype. |
2 | Combine effective game design techniques to enrich the gameplay experience. |
3 | Adapt software development tools to support interactive features and key mechanics within the game setting. |
4 | Rate appropriate testing methods and strategies in order to evaluate the end artefact. |
Indicative Module Content |
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Overview of game objects, scenes, cameras, physics, textures and materials, game logic, game mechanics and architecture, hierarchy, game interface design. Gameplay loop and strategies to design exit points. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the labs the students will progress through a sequence of practical exercises to explore concepts and develop sufficient knowledge of game mechanics, and overall design and development processes in an appropriate environment to exhibit iterative development in relation to games prototyping. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 30 | N/A |
Non-Contact Hours | 120 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | Coursework involving the design and development of an iterative games prototype. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighting of C1. An overall minimum grade of D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to receive an A in C1 |
B | The student needs to receive a B in C1 |
C | The student needs to receive a C in C1 |
D | The student needs to receive a D in C1 |
E | The student needs to receive an E in C1 |
F | The student needs to receive an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | Unity. Unity Scripting Reference. https://docs.unity3d.com/ScriptReference/index.html; |
2 | Game Programming with Unity and C#: A Complete Beginner's Guide. Casey Hardman, 2020 |
3 | Unity in Action, Second Edition: Multiplatform game development in C#. Joseph Hocking, 2018. |