Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Digital Media Design and Development | |||
Reference | CM2107 | Version | 1 |
Created | April 2017 | SCQF Level | SCQF 8 |
Approved | August 2017 | SCQF Points | 30 |
Amended | ECTS Points | 15 |
Aims of Module | |||
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To provide the student with the fundamental principles of concept development, scriptwriting, storyboarding and animation. To develop 2D animation based on core fundamentals. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Select appropriate animation theories, processes and outcomes in the development of an animated product. |
2 | Research and develop an animation concept. |
3 | Identify key concepts in scriptwriting and storyboarding and implement them in the animation process. |
4 | Select and implement a range of appropriate fundamental animation techniques. |
5 | Critically evaluate and report on the development of an animated product. |
Indicative Module Content |
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Preparation: Research methods, scriptwriting, storyboarding, concept resolution and general workflow. Perspective: Horizon, vanishing points, guidelines, grid. Composition: Camera, scene staging, lighting and depth. Concept & design: Environment, character, movement, character and environment development. Animation techniques: Disney's 12 principles of animation, walk cycles, timing, animation style, effects and sound development for animation. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the laboratories the students will progress through a sequence of exercises to develop sufficient knowledge of 2D animation techniques to enable them to complete the practical design and implementation. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 77 | N/A |
Non-Contact Hours | 223 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 300 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4, 5 |
Description: | This component consists of a coursework assignment assessing the module learning outcomes. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1 |
B | The student needs to achieve a B in C1 |
C | The student needs to achieve a C in C1 |
D | The student needs to achieve a D in C1 |
E | The student needs to achieve an E in C1 |
F | The student needs to achieve an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | CM1105 Digital Graphics Techniques, CM2106 Interactive 2D Scripting, or equivalent. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | WILLIAMS, R., 2009. The Animator's Survival Kit. Expanded Edition. |
2 | SCOTT, J., 2002. How to Write for Animation. Overlook Hardcover. |
3 | HART, J., 2013. The Art of the Storyboard: A Filmmaker's Introduction. Focal Press. |
4 | GHERTNER, E., 2012. Layout and Composition for Animation. Focal Press. |
5 | WHITE, T., 2006. Animation from Pencils to Pixels: Classical Techniques for the Digital Animator. Focal Press. |