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MODULE DESCRIPTOR
Module Title
Object Oriented Programming
Reference CM1702 Version 3
Created August 2018 SCQF Level SCQF 7
Approved June 2017 SCQF Points 30
Amended August 2018 ECTS Points 15

Aims of Module
To provide students with an introduction to the principles of object oriented programming including the modelling, design, implementation and testing of such programs.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Describe object oriented software design and development methodology and be able to apply appropriate industry standard design notation such as UML and agile user story management to meet client needs.
2 Select, with justification, an appropriate set of tools to support the development of a range of software products that fit within the scope of client requirements and add value to the business.
3 Apply a variety of data structures and associated standard algorithms to solve programming problems in order to increase project efficiency and/or enhance product robustness.
4 Explain the foundations of custom software development that support the design and construction of software products, including the transformation of a design into an implementation, the tools used during this process, and formal software construction methods used to create products.
5 Describe the software development process as aligned to industry practice and standards compliance.
6 Define configuration management processes for use throughout the product development life cycle in storing software deliverables and controlling and tracking changes to software and use configuration management tools and processes effectively and appropriately.
7 Apply industry standard version control tools in order to manage software deliverables.

Indicative Module Content
Software Basics: Variable, data types, declarations and expressions, iterative and conditional programming constructs, methods, recursion OO Concepts: Encapsulation, abstraction, data hiding, inheritance, polymorphism, code reuse. OO Programming: Classes and objects, arrays, basic collection classes, exception handling, defensive programming, basic algorithms to process simple data structures, Application Programming Interfaces Software configuration and release management in a business environment. Version control. Standards and Best Practice Guides: ISO/IEC 12207

Module Delivery
This module uses the following delivery modes: Guided study (lectures, tutorials, and other learning materials delivered through VLE + bibliography), mentored practical work undertaken in the workplace, project work in the workplace including a design brief, personal study, group reflective sessions via VLE and at RGU Key concepts are introduced and illustrated through lectures (physical and virtual). Theory is put into practice in the workplace guided by a mentor. The understanding of students is tested and further enhanced through virtual interactive labs and tutorials.

Indicative Student Workload Full Time Part Time
Contact Hours 30 N/A
Non-Contact Hours 30 N/A
Placement/Work-Based Learning Experience [Notional] Hours 240 N/A
TOTAL 300 N/A
Actual Placement hours for professional, statutory or regulatory body 240  

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 40% Outcomes Assessed: 3, 6, 7
Description: Work-based portfolio
Component 2
Type: Practical Exam Weighting: 40% Outcomes Assessed: 1, 2
Description: Practical exam
Component 3
Type: Coursework Weighting: 20% Outcomes Assessed: 4, 5
Description: Presentation combining theory with work-based learning

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 40% weighting of C1, 40% weighting of C2, and 20% weighting for C3. An overall minimum grade of D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1, an A in C2, and a B in C3.
B The student needs to achieve a B in C1, a B in C2, and a C in C3
C The student needs to achieve a C in C1, a C in C2, and a D in C3
D The student needs to achieve a D in C1, a D in C2, and a E in C3
E The student needs to achieve a E in C1, a E in C2, and a E in C3
F The student needs to achieve a F in C1, a F in C2, and a F in C3
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 HORSTMANN, C, 2013. Big Java: Late Objects. 1st ed. John Wiley.
2 SAVITCH, W., 2013. Absolute Java. 5th ed. Pearson.
3 LIANG, Y. D, 2013. Introduction to Java Programming. 9th ed. Pearson
4 DEITEL, P. and DEITEL, H.,2012. Java: How to Program. 9th ed. Prentice Hall.
5 SOMMERVILLE, I., 2015. Software Engineering. 10th edition. Pearson
6 MCLAUGHLIN, B., POLLICE, G. and WEST,D., (2009) Head First Object-Oriented Analysis and Design, Safari Books Online, 978-0-596-55675-4
7 ACM Digital Library http://dl.acm.org


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781