Module Database Search



MODULE DESCRIPTOR
Module Title
Introduction to Programming
Reference CM1112 Version 4
Created January 2024 SCQF Level SCQF 7
Approved March 2021 SCQF Points 15
Amended April 2024 ECTS Points 7.5

Aims of Module
To provide students with the competencies needed to design and develop simple computer programs.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Identify basic programming structures of sequence, selection and iteration when implementing solutions to a computational problem.
2 Implement a structured approach to the design, development and testing of solutions to programming problems.
3 Select appropriate algorithms and simple data structures for use in the solution of programming exercises.
4 Employ appropriate software tools to create effective solutions to programming problems.

Indicative Module Content
Software Development: Variable, data types, declarations and expressions, iterative and conditional programming constructs, functions/methods, parameter passing mechanisms and arrays. Objects. Simple algorithms including max, min. Strategies for testing. Simple applications of programming to the solution of computational problems

Module Delivery
Key concepts on design and development practices are introduced through the lectures. The main emphasis of the course will be focused on the lab sessions. The lab sessions will create a flexible teaching session where individual lab assignments will be interspersed with demonstrations of current techniques and practices. This combination will allow students to develop an understanding of the theoretical underpinning of modern programming structures, whilst promoting development of proficiency in the practical application of software development.

Indicative Student Workload Full Time Part Time
Contact Hours 40 N/A
Non-Contact Hours 110 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: Group coursework covering all learning outcomes.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1
B The student needs to achieve a B in C1
C The student needs to achieve a C in C1
D The student needs to achieve a D in C1
E The student needs to achieve an E in C1
F The student needs to achieve an F in C1
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None, in addition to course entry requirements.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 HAVERBEKE, M., 2018. Eloquent JavaScript: A Modern Introduction to Programming, 3rd ed. No Starch Press. ISBN-13: 978-1593279509. https://eloquentjavascript.net/
2 DAVIS, A., 2020. Modern Programming Made Easy. Apress, Berkeley, CA. ISBN-13: 978-1-4842-5568-1.
3 THOMAS, D. and HUNT, A., 2019. The Pragmatic Programmer: Your journey to mastery, 20th Anniversary Edition. Addison Wesley. ISBN-13: 978-0135957059
4 SPRAUL, V.A., 2012. Think Like a Programmer: An Introduction to Creative Problem Solving. No Starch Press. ISBN-13: 978-1593274245
5 VICKERS, P., 2008. How to Think like a Programmer: Problem Solving for the Bewildered. Cengage Learning EMEA. ISBN-13: 978-1408065822


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781