Module Database Search



MODULE DESCRIPTOR
Module Title
Digital Graphics Techniques
Reference CM1105 Version 2
Created September 2020 SCQF Level SCQF 7
Approved August 2017 SCQF Points 15
Amended March 2021 ECTS Points 7.5

Aims of Module
To provide the student with the ability to understand the fundamental concepts of digital drawing, perspective drawing, composition & compositing. To enable the student to develop vector and bitmap digital artwork.

Learning Outcomes for Module
On completion of this module, students are expected to be able to:
1 Identify and implement traditional and digital techniques for drawing objects.
2 Construct and edit raster images and vector graphics using an image editing application.
3 Demonstrate effective organisation and management of resources for graphics projects.
4 Describe and evaluate the production process for digital artwork in the resolution of a digital project.

Indicative Module Content
Digital drawing: Basic shapes & construction, shading, contouring, hatching, texture, rough & refined line work. Perspective drawing: Basic concepts of perspective, foreshortening, linear perspective, grids, detail & refinement. Underlying concepts: E.g. vector vs. raster graphics, compression, resolution & quality. Illustration in a graphics application: Drawing, tracing, vector & raster. Image manipulation: Cropping, sizing, filtering, scanning, digital photography & printing. Composition: Focus, overlapping, negative & positive space (or shape), lines, balance, contrast and proportion. Compositing: File format, colour space, colour correcting, image manipulation and matte-painting.

Module Delivery
Key concepts are introduced and illustrated through lectures. In the laboratories, the students will progress through a sequence of exercises to develop sufficient knowledge of 2D digital drawing and compositing techniques to enable them to complete the practical design and implementation.

Indicative Student Workload Full Time Part Time
Contact Hours 45 N/A
Non-Contact Hours 105 N/A
Placement/Work-Based Learning Experience [Notional] Hours N/A N/A
TOTAL 150 N/A
Actual Placement hours for professional, statutory or regulatory body    

ASSESSMENT PLAN
If a major/minor model is used and box is ticked, % weightings below are indicative only.
Component 1
Type: Coursework Weighting: 100% Outcomes Assessed: 1, 2, 3, 4
Description: This is a practical coursework which involves the development of a graphics portfolio.

MODULE PERFORMANCE DESCRIPTOR
Explanatory Text
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module.
Module Grade Minimum Requirements to achieve Module Grade:
A The student needs to achieve an A in C1
B The student needs to achieve a B in C1
C The student needs to achieve a C in C1
D The student needs to achieve a D in C1
E The student needs to achieve an E in C1
F The student needs to achieve an F in C1
NS Non-submission of work by published deadline or non-attendance for examination

Module Requirements
Prerequisites for Module None.
Corequisites for module None.
Precluded Modules None.

INDICATIVE BIBLIOGRAPHY
1 SOLARSKI, C., 2012. Drawing Basics and Video Game Art. Watson-Guptill.
2 Lauricella, M., 2019. Anatomy For Artists. Rocky Nook; Illustrated edition (10 May 2019).
3 ART FUNDAMENTALS. 2nd ed. 2020: 3DTOTAL Publishing.
4 3Dtotal Publishing Staff., 2016. Beyond Fundamentals. 3DTotal Publishing; Illustrated edition (27 Sept. 2016).
5 Brehm, M., 2016. How To See It, How To Draw It. Search Press (2 Feb. 2016).
6 Beginner's Guide To Digital Painting In Photoshop. 2nd ed. 3DTotal Publishing; 2nd edition (25 Feb. 2020).


Robert Gordon University, Garthdee House, Aberdeen, AB10 7QB, Scotland, UK: a Scottish charity, registration No. SC013781