Module Database Search
MODULE DESCRIPTOR | |||
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Module Title | |||
Digital Graphics Techniques | |||
Reference | CM1105 | Version | 2 |
Created | September 2020 | SCQF Level | SCQF 7 |
Approved | August 2017 | SCQF Points | 15 |
Amended | March 2021 | ECTS Points | 7.5 |
Aims of Module | |||
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To provide the student with the ability to understand the fundamental concepts of digital drawing, perspective drawing, composition & compositing. To enable the student to develop vector and bitmap digital artwork. |
Learning Outcomes for Module | |
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On completion of this module, students are expected to be able to: | |
1 | Identify and implement traditional and digital techniques for drawing objects. |
2 | Construct and edit raster images and vector graphics using an image editing application. |
3 | Demonstrate effective organisation and management of resources for graphics projects. |
4 | Describe and evaluate the production process for digital artwork in the resolution of a digital project. |
Indicative Module Content |
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Digital drawing: Basic shapes & construction, shading, contouring, hatching, texture, rough & refined line work. Perspective drawing: Basic concepts of perspective, foreshortening, linear perspective, grids, detail & refinement. Underlying concepts: E.g. vector vs. raster graphics, compression, resolution & quality. Illustration in a graphics application: Drawing, tracing, vector & raster. Image manipulation: Cropping, sizing, filtering, scanning, digital photography & printing. Composition: Focus, overlapping, negative & positive space (or shape), lines, balance, contrast and proportion. Compositing: File format, colour space, colour correcting, image manipulation and matte-painting. |
Module Delivery |
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Key concepts are introduced and illustrated through lectures. In the laboratories, the students will progress through a sequence of exercises to develop sufficient knowledge of 2D digital drawing and compositing techniques to enable them to complete the practical design and implementation. |
Indicative Student Workload | Full Time | Part Time |
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Contact Hours | 45 | N/A |
Non-Contact Hours | 105 | N/A |
Placement/Work-Based Learning Experience [Notional] Hours | N/A | N/A |
TOTAL | 150 | N/A |
Actual Placement hours for professional, statutory or regulatory body |   |   |
ASSESSMENT PLAN | |||||
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If a major/minor model is used and box is ticked, % weightings below are indicative only. | |||||
Component 1 | |||||
Type: | Coursework | Weighting: | 100% | Outcomes Assessed: | 1, 2, 3, 4 |
Description: | This is a practical coursework which involves the development of a graphics portfolio. |
MODULE PERFORMANCE DESCRIPTOR | |
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Explanatory Text | |
The calculation of the overall grade for this module is based on 100% weighing of C1. An overall minimum grade D is required to pass the module. | |
Module Grade | Minimum Requirements to achieve Module Grade: |
A | The student needs to achieve an A in C1 |
B | The student needs to achieve a B in C1 |
C | The student needs to achieve a C in C1 |
D | The student needs to achieve a D in C1 |
E | The student needs to achieve an E in C1 |
F | The student needs to achieve an F in C1 |
NS | Non-submission of work by published deadline or non-attendance for examination |
Module Requirements | |
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Prerequisites for Module | None. |
Corequisites for module | None. |
Precluded Modules | None. |
INDICATIVE BIBLIOGRAPHY | |
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1 | SOLARSKI, C., 2012. Drawing Basics and Video Game Art. Watson-Guptill. |
2 | Lauricella, M., 2019. Anatomy For Artists. Rocky Nook; Illustrated edition (10 May 2019). |
3 | ART FUNDAMENTALS. 2nd ed. 2020: 3DTOTAL Publishing. |
4 | 3Dtotal Publishing Staff., 2016. Beyond Fundamentals. 3DTotal Publishing; Illustrated edition (27 Sept. 2016). |
5 | Brehm, M., 2016. How To See It, How To Draw It. Search Press (2 Feb. 2016). |
6 | Beginner's Guide To Digital Painting In Photoshop. 2nd ed. 3DTotal Publishing; 2nd edition (25 Feb. 2020). |